In definitive edition even without persuading the captain without killing the 2 black rings stationed at the temple after killing the portalmaster there will be a trigger for the temple quest and you will get the 50k xp.
Dos2 black ring captain.
198 and enter the cave.
First instinct was that since the magisters were our captors jailing us in act 1.
Speak to paladin thom and receive your reward.
Captain s soul jar can be found in quest the vault of braccus rex dark cavern.
Northeast of the dragon beach there s a new cave.
I feel dirty siding with either one though near the start of nameless isle you have some choices.
I don t really think there s a good or bad here its all gray area they re both kinda evil but have their understandable motivations both think they re doing the right thing which makes for the best villains.
Use the message written in the captain s log to open the locked door ahead.
Talk to the black ring captain when you re there and ask him to move the camp.
Celebrating their various misdemeanors but not.
Dispatch a war owl to the paladins.
Also if you head deeper into the sallow man s lair you will come face to face with windego.
You will need a code to unlock the door inside it.
Find evidence of what the white magisters have been doing in the excavation site.
You will also receive the body armor if you missed it beforehand.
Save the black ring prisoners from being executed by the magisters optional.
If you manage to save the named guy not sure if the other 2 are important you can find him again on the nameless isle in the black ring camp near their ship at the orcish temple.
The black ring are a collective of dark mages aligned to damian the adopted son of lucian and host to part of the soul of lord of chaos.
If you haven t sided with the magisters you can claim that you re a lone wolf which will let you freely enter the camp.
Pass another persuasion check with sech to earn his captain s jaunty hat and captain s dexterous heels.
Killing the black rings after persuasion nets the same xp as killing all of them right at the get go.
Magic armor 44.
Initially the descendents of the league of the damned s remnants following the assault on rivellon in 611 ad their predecessors considered them to be weak in comparison to the league.
The captain s capricious mastery is restored with a complete set boosting the armour s level to 8.
Dunno what would have happened otherwise.
He tells the captain to let you pass.
Dark dealings in the blackpits walkthrough.
Unlocks come back kid.
The 3 black ring members are worth 55 800xp each and the sallow man is worth 97 650xp making it a grand total of 265 050xp.
Help the paladins survive the ambush.
Last go to x.
The chest itself contains the captain s log.